Discussion 3: Technology Giveth
Discussion 3: Technology Giveth
Discussion 3: Technology Giveth
Discussion 3: Technology Giveth
Discussion 3: Technology Giveth
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Answer two of the following questions, and respond to at least one other student’s post afterward for a total of at least 400 words.
1. In Chapter 4, Sternheimer discusses the concerns about technology raised by the communications scholar Neil Postman, who was fond of saying “technology giveth and taketh away.” What were Postman’s main concerns about technology’s impact on our ability to think? According to Sternheimer, in what ways was Postman “partly right”? Given that she was writing in 2013, does her argument (and/or Postman’s) hold up in 2018? In your mind, what has the internet age done to our critical thinking skills?
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2. Discuss some of the scientific studies on television that have been conducted over the years. What were some of their key findings, and what seem to be some of their insights and limitations? Specifically, what links do these studies find between ADHD (and even autism) and television? Do we see similar issues surrounding internet access?
3. What problems does Sternheimer find with linking media to violence, and what approaches does she suggest as an alternative? What role might media play in making the public think that violence (and youth violence in particular) may be more common than it appears? Finally, what factors does Sternheimer suggest are better indicators for violence?
4. How has the media approached the relationship between violence and video games, particularly since the Columbine massacre in the 1990s? What issues does Sternheimer find with the argument that children are prone to imitating media violence? Finally, consider the followingnews report (https://www.youtube.com/watch?v=oxtydgF_XP4)on a crime blamed on Grand Theft Auto. Is this another example of media hysteria surrounding video games, or do you believe such games require closer scrutiny?
And please give a response to this post: (I will post after you finish)
Person1( Lyuye Cao)
3. The problem that Sternheimer find with linking media to violence is that it is complementary to the American focus on individualism, where people tend to consider an individual’s behavior as stemming only from personal options instead of social forces. To support her perspective, she also quoted Freedman’s evaluation of study published in English that explored the media-violence connection and the conclusion that “the evidence…is weak and inconsistent, with more non-supportive results than supportive results”. For this reason, she suggests other alternative approach which is to study violence before studying media. As the media plays a role in making the public think that violence may be more common than it appears, particularly via action movies, music, first-person shooter video games, etc, they can influence people’s thoughts, tastes, values and beliefs. However, such personal interest and participation with violence media are far more complicated than just a cause-effect relationship. Finally, Sternheimer suggests that it is noteworthy that the inability to distinguish fantasy from reality is a key indicator of psychosis in adults, but many seem to accept this as a natural condition of childhood and even adolescence.
4. The media approached the relationship between violence and video games by connecting them and blaming the latter for causing more violence, particularly after the Columbine Massacre in the 1990s. Accordingly, moral panics typically have a triggering event which gathers significant media attention, much like the Columbine High School shootings in Littleton, Colorado, did in 1999. The issue that Sternheimer finds with the argument that children are prone to imitating media violence is that acting out violently is a far more complicated issue. For example, the Columbine shooters perhaps used video games to practice acting out their rage onto other social members, yet where the will to carry out such extreme levels of violence originated is far more complicated. As a matter of fact, instead of implanting violent images, video games and other violent forms of popular culture engage individuals into dark virtual fantasies and act violently in the cyberspace. in the recommended YouTube video, police say Zachery Burgess went on a dangerous joy ride after playing a popular video game and blame the Grand Theft Auto for producing more violent criminals. However, I don’t think such games require closer scrutiny. Instead, the social force instead of personal preference is more influential in engaging people in violent behaviors.
You must proofread your paper. But do not strictly rely on your computer’s spell-checker and grammar-checker; failure to do so indicates a lack of effort on your part and you can expect your grade to suffer accordingly. Papers with numerous misspelled words and grammatical mistakes will be penalized. Read over your paper – in silence and then aloud – before handing it in and make corrections as necessary. Often it is advantageous to have a friend proofread your paper for obvious errors. Handwritten corrections are preferable to uncorrected mistakes.
Use a standard 10 to 12 point (10 to 12 characters per inch) typeface. Smaller or compressed type and papers with small margins or single-spacing are hard to read. It is better to let your essay run over the recommended number of pages than to try to compress it into fewer pages.
Likewise, large type, large margins, large indentations, triple-spacing, increased leading (space between lines), increased kerning (space between letters), and any other such attempts at “padding” to increase the length of a paper are unacceptable, wasteful of trees, and will not fool your professor.
- The paper must be neatly formatted, double-spaced with a one-inch margin on the top, bottom, and sides of each page. When submitting hard copy, be sure to use white paper and print out using dark ink. If it is hard to read your essay, it will also be hard to follow your argument.
ADDITIONAL INSTRUCTIONS FOR THE CLASS
Discussion Questions (DQ)
- Initial responses to the DQ should address all components of the questions asked, include a minimum of one scholarly source, and be at least 250 words.
- Successful responses are substantive (i.e., add something new to the discussion, engage others in the discussion, well-developed idea) and include at least one scholarly source.
- One or two sentence responses, simple statements of agreement or “good post,” and responses that are off-topic will not count as substantive. Substantive responses should be at least 150 words.
- I encourage you to incorporate the readings from the week (as applicable) into your responses.
Weekly Participation
- Your initial responses to the mandatory DQ do not count toward participation and are graded separately.
- In addition to the DQ responses, you must post at least one reply to peers (or me) on three separate days, for a total of three replies.
- Participation posts do not require a scholarly source/citation (unless you cite someone else’s work).
- Part of your weekly participation includes viewing the weekly announcement and attesting to watching it in the comments. These announcements are made to ensure you understand everything that is due during the week.
APA Format and Writing Quality
- Familiarize yourself with APA format and practice using it correctly. It is used for most writing assignments for your degree. Visit the Writing Center in the Student Success Center, under the Resources tab in LoudCloud for APA paper templates, citation examples, tips, etc. Points will be deducted for poor use of APA format or absence of APA format (if required).
- Cite all sources of information! When in doubt, cite the source. Paraphrasing also requires a citation.
- I highly recommend using the APA Publication Manual, 6th edition.
Use of Direct Quotes
- I discourage overutilization of direct quotes in DQs and assignments at the Masters’ level and deduct points accordingly.
- As Masters’ level students, it is important that you be able to critically analyze and interpret information from journal articles and other resources. Simply restating someone else’s words does not demonstrate an understanding of the content or critical analysis of the content.
- It is best to paraphrase content and cite your source.
LopesWrite Policy
- For assignments that need to be submitted to LopesWrite, please be sure you have received your report and Similarity Index (SI) percentage BEFORE you do a “final submit” to me.
- Once you have received your report, please review it. This report will show you grammatical, punctuation, and spelling errors that can easily be fixed. Take the extra few minutes to review instead of getting counted off for these mistakes.
- Review your similarities. Did you forget to cite something? Did you not paraphrase well enough? Is your paper made up of someone else’s thoughts more than your own?
- Visit the Writing Center in the Student Success Center, under the Resources tab in LoudCloud for tips on improving your paper and SI score.
Late Policy
- The university’s policy on late assignments is 10% penalty PER DAY LATE. This also applies to late DQ replies.
- Please communicate with me if you anticipate having to submit an assignment late. I am happy to be flexible, with advance notice. We may be able to work out an extension based on extenuating circumstances.
- If you do not communicate with me before submitting an assignment late, the GCU late policy will be in effect.
- I do not accept assignments that are two or more weeks late unless we have worked out an extension.
- As per policy, no assignments are accepted after the last day of class. Any assignment submitted after midnight on the last day of class will not be accepted for grading.
Communication
- Communication is so very important. There are multiple ways to communicate with me:
- Questions to Instructor Forum: This is a great place to ask course content or assignment questions. If you have a question, there is a good chance one of your peers does as well. This is a public forum for the class.
- Individual Forum: This is a private forum to ask me questions or send me messages. This will be checked at least once every 24 hours.
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